Warzones seem to start with a surplus of ships on the Argon side that wears thin with time making passage easier (Omicron Lyrae can still be a M2/M7/M8/M6 infested death trap). Using a Baldric TS early on in quiet moments also helps supplement early income. The warzones in Asteroid Belt and Jupiter can at times cut off the supply of wares to Mars, Venus, Mercury and The Moon making Venus a good place to build early factories (Flavour Pack, MRE and Vita Kai producing ones recommended). The challenge of this starting scenario is the large distances between stations in Terran sectors and the isolation caused by the warzones and the Xenon sectors while the low Argon Race Rank means Rapid Response ships will make travel through argon sectors difficult at the start. Hints/Comments: If there is not a Jump Beacon in Mars, Jupiter 2 and within 1 sector of Saturn consider starting again as those will be problematic in the long run (universal traders will try and shortcut through the blacklisted warzones). Scenario Misson/Available Plots: Operation Loose Ends when Fight Rank of Professional and Terran Race Rank is +1 Starting Race Ranks: Argon -5, Boron -1, Paranid -1, Split -1, Teladi 0, Terran/ATF +3, Goner 0 Starting Equipment/Wares: 2x 200 MJ Shield, 10x EMPC, Boost Extension, Jumpdrive, SETA, Triplex Scanner, Video Enhancement Goggles, 10x Engine Tuning, 6x Rudder Optimisation and 300x Cargo Bay Extension Hints/Comments: It is advisable to follow the Commonwealth Main Plot until the player gets a Centaur M6 while playing defensively in Argon owned warzones can bring in a lot of credits from the police licence by killing wounded Terran ships. Scenario Misson/Available Plots: Commonwealth Main Plot begins immediately Starting Race Ranks: Argon +9(L), Boron +2, Paranid 0, Split 0, Teladi 0, Terran/ATF -4, Goner +3 Starting Equipment/Wares: 4x 25MJ Shield, 40x Energy Cells, 4x HEPT, 2x PAC, Boost Extension, Duplex Scanner, Fight Command Software, Jumpdrive, SETA, Video Enhancement Goggles, 13x Engine Tuning, 7x Rudder Optimisation and 78x Cargo Bay Extension Anything can be achieved if the player works towards it but how challenging that can be is often decided within the first 24 hours of gameplay and that is determined by what starting scenario the player chooses. X3 is not about glorious endings but about humble beginnings.
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